REIMAGINING
FITNESS FOR THE
NEXT GENERATION
Inspiring movement
through immersive
gaming.
We bring VR fitness into New Zealand schools with a proven programme that sparks movement, builds confidence, and engages every student.
From pilot set up to ongoing delivery, we work side by side with teachers and coordinators to make sure GAMEFIT™ is easy to run, impactful for students, and backed by real results.
Want new ways to get students moving? We provide everything needed, from equipment to training, to make VR fitness a success in your school.
504.3
CALORIES
Average calories burned in a 40-minute session—with highly active students regularly hitting 730+ calories.
100%
HR ZONE
FITNESS-READY HEADSETS
MANAGEMENT SYSTEM
ON-SITE WORKSHOP
PROVEN FITNESS GAMES
FITNESS-READY HEADSETS
MANAGEMENT SYSTEM
ON-SITE WORKSHOP
PROVEN FITNESS GAMES
TRANSFORMING HEALTH, FITNESS, AND PHYSICAL EDUCATION IN NEW ZEALAND SCHOOLS.
WE COMBINE IMMERSIVE TECHNOLOGY WITH PROVEN MOVEMENT-BASED GAMES.
WE REPLACE THE SELF-CONSCIOUSNESS OF TRADITIONAL PE WITH PURE, UNINHIBITED MOVEMENT.
ENGAGING EVERY STUDENT TO BUILD LIFELONG HABITS.
Proven through pilots with Sport Waikato and expanding nationwide. GAMEFIT™ is the new standard for active classrooms.
JESSICA MANINS
[VISION & STRATEGY] // 20 YRS EXP // PROJECT_R FOUNDER




ANTON MITCHELL
[TECHNICAL LEAD] // UX/UI ARCHITECT // TECH DIRECTOR




PHIL MASKELL
[PROGRAMME DESIGNER] // 20+ YRS EXP // WĒTĀ WORKSHOP ALUMNI



